For those of you into such things, I've set up an About.me account. Handy for having everything in one place and seeing previews/content before you click.
http://www.about.me/kevinmellon
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Saturday, June 2, 2012
Friday, June 1, 2012
Creator Owned Heroes, American Muscle, Warren Ellis
It's not a bad morning when Warren Ellis previews pages of your book on his blog.
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Thursday, May 31, 2012
Wednesday, May 30, 2012
Friday, May 25, 2012
COH: American Muscle 3 cover
Creator Owned Heroes (American Muscle) cover to issue 3. It's one of my favorite things I've drawn for AM. (That is until the "Sheriff" cover that I just did the other day... You'll see it soon enough).
Process after the break:
Zombie Slay 5
The "Thrower" Zombie. The tire iron is a separate element that could fly at the screen. Not sure that element was used that way in the game, it's been a while since I played it.
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Thursday, May 24, 2012
Zombie Slay 4
This one is the "Stalker" zombie. I'm not sure why she's blue. I'll bet I had good reason at the time. Probably something to do with it being less "human" or whatever. I like her movements a lot, they're simple, but effective. Next time I do anything for an iOS or any sort of game, thinking through simple movements like this will be a bigger part of my process. This was my first game work in this format (iOS, tweening) and there's a lot I learned after seeing the assets like this in play that I wish I'd known before.
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Wednesday, May 23, 2012
Tuesday, May 22, 2012
Zombie Slay 2
The "Basic" Zombie.
This is the generic, no frills Zombie from the game.
(Click for larger).
Something you can't see here is that all the arms/heads are detachable for when you slice them off in the game. I need to make some gif's that demonstrate all the layers and "moving" parts for all these zombies.
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This is the generic, no frills Zombie from the game.
(Click for larger).
Something you can't see here is that all the arms/heads are detachable for when you slice them off in the game. I need to make some gif's that demonstrate all the layers and "moving" parts for all these zombies.
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Monday, May 21, 2012
Zombie Slay 1
Since the game's been out for a bit, figured I'd post some art I did for The Devil Wears Prada's mobile video game, Zombie Slay.
The game acts as a prequel to the comic ZOMBIE that I did for TDWP in 2010, and came out last fall (2011).
This was done as a test for the band, their management and the game developers to show them what I was thinking and to get on the same page visually with how the zombies and elements would be handled.
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The game acts as a prequel to the comic ZOMBIE that I did for TDWP in 2010, and came out last fall (2011).
This was done as a test for the band, their management and the game developers to show them what I was thinking and to get on the same page visually with how the zombies and elements would be handled.
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Sunday, May 20, 2012
Saturday, May 19, 2012
Wednesday, May 16, 2012
Thursday, May 10, 2012
Creator Owned Heroes: American Muscle Variant
Issue one of Creator Owned Heroes (Out in June) features an AMERICAN MUSCLE incentive/variant wrap-around cover.
Make sure to ask your retailers for it.
http://www.imagecomics.com/comics/4816/Creator-Owned-Heroes-1-br-American-Muscle-Incentive
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Make sure to ask your retailers for it.
http://www.imagecomics.com/comics/4816/Creator-Owned-Heroes-1-br-American-Muscle-Incentive
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Tuesday, May 8, 2012
Monday, May 7, 2012
Friday, May 4, 2012
Thursday, May 3, 2012
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